Welcome to the second installment exploring the riveting conversations from Episode 10 of the OverDogs Podcast. In this piece, we dive into the grim yet critical topic of Chronic Traumatic Encephalopathy (CTE) and its presence in the combat sports arena, discussed with a mix of seriousness and banter that the show is known for.
Photo Source: Yahoo Sports | [click the image to check out the full episode]
The hosts bring up Johnny Walker‘s dramatic claim about a home invasion, tying it to Anthony Smith‘s similar real-life experience, and how such intense personal events can influence a fighter’s mindset. They speculate whether tapping into traumatic memories could serve as a psychological edge in a grueling fight. This points to a broader conversation about the mental battles fighters face, both in preparation for and during a fight.
It’s not all heavy, though. The conversation takes a comedic turn when the hosts rib each other over beer choices and training strategies, with one host humorously suggesting that “beating them to the middle” could be a new addition to his game plan, intending to amplify his intensity from the get-go.
But the reality of CTE, a condition often discussed in hushed tones, surfaces as a stark reminder of the sport’s darker side. While the hosts jest about the knowledge of one of their own on the topic, the subtext is clear: the warriors who entertain millions live with the specter of CTE looming over them, an adversary that can’t be grappled or punched away.
This article is a tribute to those fighters, acknowledging their vulnerability amidst the bravado, and ending on a note that appreciates the complexities of their struggles, both seen and unseen.
Check out the full episode at https://OverDogsPodcast.com or click below!
About Kanpai Media:
Kanpai Media is the world’s leading multimedia platform out of web3 specializing in best and premium story-first content across combat sports, culture, digital collectibles, & various aspects of the Kanpai Pandas ethos through unique show formats, live broadcasts, digital platforms, audio content, & live event experiences.